₹251+

Houdini Flamethrower | Arnold | Sparse Pyro Solver

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Houdini Flamethrower | Arnold | Sparse Pyro Solver

₹251+

After watching the trailer of "How I Became a Superhero", I tried the flamethrower. Although I didn't go for the exact look, Here is my take on a more general, simplified version of the Flamethrower.

For the simulation, I have used Houdini. The initial plan was to have a lot of smoke with the flame but System Constraints! I have to cut the smoke. For the parameter around 800 Million Voxels on each grid at 0.05 grid separation. Simulation time wasn't that bad around 6-7 hours. Render I tried with Mantra but it was too slow, so gone with Arnold. Around 6 min with CPU, 3-4 min with GPU for the Pyro.

The Light Pass took a while, so I have used heavy Denoise using Optix & Noice. Compositing is done on Nuke, I have used ACES Color to get a better detail out of the Fire.

The characters and animation are from Adobe Mixamo, Gun I downloaded online, HDRi form hdrihaven.

Important

This product does not feature a video tutorial.

My products don't include filecache & renders mainly because its always a lot of disk space and I don't store them for long, so you will need to run the sim(s) & render it. This product is sold as is, it doesn't include support after the purchase.

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Complete Houdini File, Nuke Comp File, HDRI Maps, Assets, No Caches, No Renders

Houdini
19 +
HtoA
6.2.*.* +
Nuke
13 +
Size
56.8 MB